Donald Brinkman on Digital Humanities at Microsoft Research
In: E-Learning and Digital Media, Jg. 10 (2013-02-01), S. 107-111
Online
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Zugriff:
DB: You could say that my research career started at Eastern Michigan University, where I decided to forego my nearly complete education in English composition, painting and sculpture to pursue a computer science degree. Definitely not the typical course for a computer science engineer, but I was always fascinated with humanities before starting my career in technology. After altering my course, and within a year of finishing college, I secured a DARPA grant to develop an assembly language for quantum computation followed by a second grant to develop protocols for quantum cryptography. This early work eventually led to research in signals intelligence, asymmetrical warfare simulations, behavioral economics and game theory. After eight years working in these fields of research, I developed a particular interest and passion for disruptive technologies that leverage crowdsourcing, social computing, culture jamming, transmedia, and other non-traditional approaches. I also wanted to blend my humanities and computer science knowledge together and follow a path toward impacting education. Some of my proposals caught the attention of the Microsoft education group; then eventually evolved into managing external programs in digital humanities, digital heritage and games for learning at Microsoft Research.
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Donald Brinkman on Digital Humanities at Microsoft Research
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Autor/in / Beteiligte Person: | Araya, Daniel |
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Zeitschrift: | E-Learning and Digital Media, Jg. 10 (2013-02-01), S. 107-111 |
Veröffentlichung: | SAGE Publications, 2013 |
Medientyp: | unknown |
ISSN: | 2042-7530 (print) |
DOI: | 10.2304/elea.2013.10.1.107 |
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